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Guild of dungeoneering reddit
Guild of dungeoneering reddit




  1. #Guild of dungeoneering reddit Patch#
  2. #Guild of dungeoneering reddit upgrade#

#Guild of dungeoneering reddit upgrade#

This will help with the difficulty spike (there's a big gold bonus & tier 2 chump upgrade for reaching the Jungle) as well as pacing issues where you didn't have unlocks to buy as you worked through ICH. It still opens up early on, but you can now finish the Grasslands and unlock the Jungle before tackling its harder quests. We have changed the Ice Cream Headaches region to be optional. Fixed some issues with dungeoneer renaming.Fixed some issues with stickers on battle cards (e.g.Fixed some instances where objective related monsters were not being considered for pathfinding.Fixed some issues with equipment positioning on the dungeoneer.Fixed an issue where monsters were not recorded in Guildopedia in some battles.Ensure clouds are removed when a dungeoneer enters a tile during quick animations.Ensure there is always a monster card drawn in dungeon hand.Fixed an issue where drawing with Favour in battle was disabled if the deck was empty.The camera now pans up to the avalanche when it is moving.Fixed some issues with stickers on Yodel cards showing incorrect bonuses.Fixed some issues with over healing with Blessed and Volunteer Medic.If a character has no cards to play they automatically lose the battle.Fixed Skilled to add the correct range of cards to the deck.

guild of dungeoneering reddit

Fixes for Fountain Hunter, Hubris, Volunteer Medic, Pyromaniac.Fixed issue where number of cards played was reset if using Favour to draw a new hand.Fixed issues with Ragecaster and Fountain of Power.Fixed some instances of using Favour during time it should not be allowed.Prevent abandoning quest during Victory/Defeat screen to stop gold duping.Changed the Shade in Curious Crypt quest to a Lich's Shadow with special art.Should be more consistent and natural feeling, especially in various submenus Overall monster balance should be much improved Slight power tweaks for many, many monsters that were either too hard or way too easy.Muscle (Advanced): Now gives additional health, +2 Health and +1 Stupidity.Pyromaniac (Advanced): Instead of +1 health and everyone burning in every fight, instead all Fire skill cards gain +1 magic damage.Volunteer Medic: Still gives +1 to all healing but no longer prevents gold gain from Loot.Hubris: As well as +1 health versus higher level monsters it now also gives +1 starting hand size.Gladiator (Advanced): Now just gives Tenacious without the -1 health negative.Resourceful: Changed from 'Draw a Treasure each turn' to '+1 starting hand size in battle'.Fountain Hunter: As well as drawing a fountain every turn and being drawn to them when placed, positive fountain effects will now happen twice as often for Fountain Hunters.Cut 1 damage from their unblockable Eyes Closed Punch. Removed the worst Eyes Closed Punch card so their starting deck is only 5 cards. 2x Showy Leap attacks changed to be Heal 2, Block 2. Changed one Lunge (2 damage) to a new Taunt move: Block 2 physical and enemy gains Predictable. Removed the unbuffed Eyes Closed Punch card, so their starting deck is only 5 cards.

guild of dungeoneering reddit

Das Big Roar changed to be a self-heal 3 + self-damage 1. Auf Wiedersehen attack now does 2 damage instead of 1.

guild of dungeoneering reddit guild of dungeoneering reddit

Final upgrade step of Yodel now has 3 damage instead of 2. Imaginary Cannon (2 magic damage) now has unblockable. Changed Talented trait to give them +1 Arcane as well as +1 Fire, so they should be great with either skill tree. Cut 2x Sparks (1 magic damage unblockable) from basic deck so they have much slimmer decks in general.

#Guild of dungeoneering reddit Patch#

Detailed Patch NotesDungeoneer class rebalancing:






Guild of dungeoneering reddit